Showing posts with label screenplays. Show all posts
Showing posts with label screenplays. Show all posts

Thursday, August 08, 2013

Outlining: beat that



I've been using a thing called OmniOutliner to work out a book project that was just so stupidly unwieldy that I couldn't see the words for the trees. With immense regret, I have to tell you that it worked. I've previously been an extremely reluctant outliner, only doing it when mandatory for a contract, and my heart is still not in outlining at all, but my head might be. I realised this yesterday when I needed to figure out something else that I'd ordinarily have just got on with writing and exploring. And instead, I unthinkingly turned to this OmniOutliner.

Here's the thing. Some writers plan out in immense detail, some don't. I fixed Alan Plater's email once when he was having trouble sending attachments and the example document that we batted back and forth happened to be an outline. I didn't need to read it to fix the email, I couldn't read it because it was confidential, but I had to ask him. Why had he written an outline? He told me to read it.

It was a remarkably boring document. About as un-Plater-like as conceivable. But the very last line went something like this: "Now can I just go write the bloody thing?"

Outlines don't kill writers, outlining does. We get the fun and worth of the story sucked out of us. Alan put it better in a memo to a producer – which I've got verbatim because it's in my own book about his show The Beiderbecke Affair – where he explained:
“This kind of story is in part a process of discovery and deduction for the writer as much as for anybody else. I know the A and the Z and have a reasonable knowledge of B to about K… after that it gets complicated and misty.”
As I say, some outline and plan while others don't. My natural inclination is to explore on the page and I think I've been helped or encouraged in that as much by how well it's worked out and because I've written so much in magazines. Once I had the form in my head, once I knew how to write articles, I never planned again. Start at the top, write to the end, deliver. It's rarely quite like that but it can be and the number of changes I make are fairly few. Or they tend to be nuances and key points, they are never gigantic structural chunks being shuffled around.

Some drama writers call some outlines these beat sheets: you're listing the key moments in the piece like the beats in music and you end up with the overall shape of the work.

But I could always see the shape of the piece in my head when it was a 5,000-word computer feature or especially a 70-word Ceefax one. Books have proved to be somewhat harder: Beiderbecke was only 30,000 words or so but it was immensely hard to get everything in to that short limit. One of the books I'm doing now is 150,000 and that defeated me: I could not hold that in my head. Especially not when circumstances of when I could get certain research material, when I could speak to certain people, meant that I wrote about 100,000 of it completely out of sequence. I've asked the copy editor to please watch out for when I may have introduced someone twice because I first wrote them in chapter 6 and only later got them in to chapter 1. I think I've caught all that, but I have lain away at night worrying about it.

That worry was from the sheer weight of words, the sheer volume of the volume. Drama is different. I have a big stage play on the go now and I can smell it, you know? I know the opening pages because I explored them, testing out the idea. And I know the very last line because, I promise, it will choke you up. I even know about eleventy-billion things that will happen, right down to whole exchanges of dialogue between these characters in my head, but the whole eludes me. That's partly because if it works, if I do this right, it will be the most delicate, gauzy writing I've ever done and the faintest breeze will wreck where I'm trying to take you.

That's why drama is different. I was taught that you should write to express, not to impress. That's right and great and useless. Because drama needs to express and move and feel and share and transport. Off you go.

I find I'm noodling around this particular stage idea a lot on the bus. I used to do all my best thinking while I took long drives so I am least a tiny bit greener now. The other week I was thinking about the idea as I rode past the Birmingham Rep so I counted the windows: they sometimes put the title of plays up with one letter in each window across the front. It turns out they have just enough for this one, so. Probably not a deal breaker, but.

I'm going to outline it. I just know I am. Desperately broad strokes, please no more than that. Maybe I can do A and K rather than A to Z. I need to explore it too.

But there is a cost to exploring drama on the page, there is a price. I'd heard a thousand writers say and extol and evangelise outlines and they were rubbish at it. All of them. Until one television writer said something like "You can't have a blank screen on Tuesday night". It's true. You can fight about what makes better drama, structured planning or freeform exploration, but you can't argue that you have to write and produce something. A stunning work of piercing Tuesday night drama is no use if the script is delivered on Wednesday morning. Even if outlining guaranteed you a boring story, at least you'd never type "the end" on a full one-hour drama script and realise you had to throw it away and start a different one.

It wasn't always like this. It wasn't always that you're hired and we're airing it Tuesday, get writing.

John Hopkins was commissioned over a pint at the BBC once in the 1960s and didn't deliver. Not on time. Not anywhere near on time. The story goes that he delivered the next year. He wasn't especially pressed about it, though I understand the BBC did occasionally say, you know, how's it going? And then he turned in Talking to a Stranger, also known as the Hopkins Quartet. Four television plays set over the same weekend and all from the perspective of a different member of a family. I tell you, I read the scripts and when I reached the last one and realised why it was all done like this, why it wasn't just a gimmick, I cried.

If you want to tell me that Hopkins could do that from an outline, fine. If you even want to tell me that he did do it from an outline, fine. I have no idea either way. And that's the way it should be: whether outlines help or throttle a writer, it's the end result that matters, it's the audience that matters.

Oh, stop looking at me like that. You're not an audience, you're you. We're just talking. We could've phoned each other up first and devised the beat sheet for today. We could've decided that our chat should logically go thisaway: "1. What outlines are. 2. Outlines are bad. 3. Except when they're good."

But if we were that boringly efficient, we could've just left it with that and gone to the pub. And then where would we be? Exactly. I'll make us some tea.

1. Find kettle
2. Fill kettle with water
3. Switch on kettle...

Thursday, June 06, 2013

Star Trek: Don't Give Away the Goods Too Soon


There's a contrived, gratuitous underwear scene in Star Trek Into Darkness and I didn't notice. I saw the film on a giant screen and in 3D and I am male but I did not register a scene with Alice Eve as Dr Carol Marcus wearing considerably less than a Starfleet-issue uniform. I keep hearing references to it now but it was only when some review included a still from it that I remembered it was there at all.

I obviously saw it, I have zero doubt that I shook my head at the whole thing when it happened. And you can bet that one reason it all left my head instantly was that we see so many women characters wearing so little in so many films. It's just because full costumes are expensive. That's the reason. Austerity.

But the other reason that it left my head a frame later is that Carol Marcus is just not a character. There's nothing there. She ultimately provides a plot point but what's then meant to be deeply emotional is just a bit of a shrug because after most of the film is done, I still have no interest in her. I do remember having that brief kind of half squint, half blink you get when you're trying to work something out: I remember thinking 'why are they doing this?' during her introduction scene. I'll accept anything in a film, anything at all, unless it throws me out of the story and I was a little thrown.

Part of me doesn't want to tell you why because I'm reluctant to spoil a film, but that's silly of me as I'm about to wreck it. And I'm wrecking it because by the end, I wasn't thrown, I was drop-kicked out of the movie. Star Trek Into Darkness has myriad problems and they are all well reported online, but there is one writing issue that I think is a knife and I'm not seeing that mentioned anywhere.

So I'm mentioning it. Alongside mixed metaphors about drop-kicked knives.

Here's an amusing list of the film's head-scratching moments: you'll laugh more if you read it after seeing the movie, but you'll save money if you read it before.

And here's Star Trek writer David Mack exploding about the failed science in the movie. For all that I think science should always be correct in a story, I'm really against the science in this one because it makes so little sense that it damages the tale. You know that Star Trek is all about these spaceships flying around where nobody's yet got to and you know it's all about whether Captain Kirk can save the day against impossible odds and whether he can even live to fight another day though you suspect he just might. By the end of Star Trek Into Darkness, there is no need for any spaceship ever again and nobody can ever die ever again. Ever. And you will swear that the filmmakers didn't notice they'd done that.

I noticed it. I also noticed the time a lot. The 3D process makes films considerably darker and that was a problem because it made checking my watch really difficult.

I didn't initially see this writing issue that now so bothers me but that was because it came at the end. Up until then I was just getting progressively more irritated in general. I really enjoyed 2009's Star Trek and hadn't expected to: it made me a Trek convert and I came to this one very enthusiastically. But there's a bit early on that's a nice little nod to something in the old Star Trek movies and TV shows.

And then there's another nod.

And another.

Then there's a contorted speech that I could hear went down really well with the fans sitting behind me because it referenced a popular episode I do remember seeing some time. Okay.

Only, then there was another.

And if there is one reason that next time I'll wait for the reviews before seeing a Star Trek movie, it's because these references and homages built and built until whole scenes, whole sequences of scenes were remakes of famous moments from old ones. It gets so bad I was thinking "And… cue Spock…" just as he did precisely what you expect him to do. With the very dialogue you expect him to have.

It's a giant emotional scene toward the climax and it is stunningly irritating and empty because all you can think of is that you've seen this before somewhere and it was alright then. The sequence revolves around the death of a major character and death has no impact in Star Trek anyway: I'm sure a real fan could tell me when a character has died and not come back to life next week but I don't know of one. This time it is especially empty because of this pastiche sequence but also because it comes after a risible scene where Kirk abruptly and insanely interrupts an interrogation to ask Dr McCoy "What are you working on that will save my life later?"

He doesn't quite say that but it's only a pixel more subtle. I laughed and the wall of fans behind me growled. I like to think they were growling with me, not at me.

So anyway, we're into the final parts of the film and I am no longer in the story, I am also completely out of Maltesers and having a rotten time, and then they do this. They have a very exciting end sequence and it is completely destroyed because of what happened in the film's very exciting opening sequence.

Follow. When the film begins and we're on some planet or other, the USS Enterprise has been hiding under the ocean. You know in your heart that this doesn't make sense somehow but it's still very exciting as the ship rises up from the sea and flies off across the sky before heading out into space. It's very well done, it looks real, you could clap.

Only, then the end sequence is all about the USS Enterprise starting off in space and, damaged, now falling toward Earth. It's going to hit atmosphere, this spaceship is going to be flying through the sky.

Yes? And? So?

We've seen that, we know the ship can fly really realistically across the sky, it's great. But now we have to buy that this is suddenly a Calamitous Bad Thing when it was Perfectly Fine Before.

Writers Roberto Orci and Alex Kurtzman try to turn this into a devastatingly, heart-stoppingly thrilling moment by having some character or other actually say: "This bit's exciting, I know we did this earlier but now it's completely different and we're in such danger, I can't tell you, man, we could even die and everything".

There's a writing maxim that you should show rather than tell and I don't agree 100% – there's a fantastic example in Battlestar Galactica where the telling of a tale is riveting and the later showing of it it is a bit boring – but I think I agree 98%. Star Trek Into Darkness has what should have been and really could have been, actually was, a huge finish with little emotion but buckets of spectacle. Telling us that it's exciting is like trying to put a bandaid on when you really know you should've thrown away that opening sequence.

In television, if the start doesn't grab or seduce you into the story enough, you've changed channels. In films, you're there to the end and it's the end that's in your mind and heart when you leave the cinema. I don't know, maybe I would've walked out of there thinking the film had problems but was exciting. But instead I just walked out of there irritated.

The opening sequence unquestionably cost more millions of dollars than I can imagine, and I can imagine quite a bit, but the film was hurt by it. And if they'd cut it at the script stage, the cost would've been no more than wear and tear on the delete key.

I don't go to films to get writing lessons, I go to be in the story but when you're not, you take what you can. And I've taken away a writing lesson: don't give the goods away too soon.